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ABOUT ME

John is a passionate and detail-oriented Games Programmer with expertise in C# and Unity. As the Co-Founder of Lumelli Studios, he specialises in crafting meaningful narrative and gameplay experiences, as showcased by his work on Foodomina, a game celebrating diversity & representation through food cuisines, and Bugging Humans, a locally funded cooperative game advancing blind accessibility and solidarity.

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After earning a Bachelor of Programming in May 2023, John received two awards for Foodomina's achievements and the highest programming GPA. In December 2024, he completed a Postgraduate Business Diploma, expanding his expertise in business and leadership within the gaming industry. John thrives in technical, collaborative, and leadership roles, bringing creativity and innovation to every project he undertakes.

Experience
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experience

ONGOING PRODUCTIONS

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A 3D Local Co-op Adventure Comedy 
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KEY ROLES
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Lead  Unity Developer
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Build Engineer
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Tech R&D
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A Narrative Driven, Sci-fi & Food vs Mold Themed RPG

key roles

GAME DIRECTOR
LEAD PROGRAMMER
QUALITY ASSURANCE

2023

NIMI'S GIFT | INTERNSHIP
8-Minute Calming VR Experience

PAST EXPERIENCE

2022

YOUGENICS | ACADEMIC PROJECT

Lead Programmer | Network Programmer

  • Developed all network architecture:

    • Lobby (Host vs Client Functionality)

    • Level Selection & Loading

    • Custom Name Inputs + Name Tags

    • Model based gameplay systems + components

  • Upheld technical documentation, coding regulations and mentored junior programmers, creating smooth collaboration between coding departments and experience

2022

THOSE FLOCKING FISH | ACADEMIC PROJECT

AI Programmer

  • Developed modular AI algorithms:

    • Steering Behaviors

    • Boids

    • A* Pathfinding w/Pathtracking Component

    • Planner

  • Crafted controllable fish AI utilizing steering behaviors, boids and A* pathfinding to dynamically respond to player inputs and world around them

  • Created and implemented fully autonomous fishing boat AI using steering behaviors, A* pathfinding and planner to dynamically explore world while catching and delivering fish

2021

SOOKY CHOOK | ACADEMIC PROJECT

General Programmer

  • Developed custom editing tools and buttons to increase production efficiency

  • Created and implemented modular vehicle with physics from scratch, along with modular attachments

  • Other modular systems included

    • Hearing/Noise system

    • Shop & currency system

    • Fence build system

    • Name tag system

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Networked Multiplayer PvP Game
Farming Simulator Game

Lead Programmer | Game Designer

  • Led the design & development of all backend systems.

  • Engineered end-to-end experience, successfully meeting the brief of a calming VR experience for the Liminal Platform.

Networked Multiplayer Based AI Evolution Game
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Software Used Include: Unity, Visual Studio/Rider, Github, Google Workspace & Hack n Plan

engstromj124@gmail.com  |  Melbourne, VIC

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