top of page
Bugging Humans (1).png
Night Sky

Bugging Humans is currently an early development project funded by VicScreen and directed by Christy Dena. The game is being developed in Unity for PC/Mac, and is being designed with and for vision impaired individuals. The project is a local co-operative adventure-comedy, where a Blind Spider and Blow Fly team up to start a rebellion against the human stuffing up their backyard.

This game is about the work, joy, and significance of solidarity
…and being silly doing it.

Ghost Dog.png

ROLES & EXPERIENCE

Blow Fly_Stuck on back.png.png
Blow Fly_Stuck on back.png.png
Blow Fly_Stuck on back.png.png
Blow Fly_Stuck on back.png.png
LEAD UNITY DEVELOPER
BUILD ENGINEER
PROGRAMMER
TECH R&D
  • Designing & Developing all backend functionality for the project

  • Working closely with Christy (Project Lead/Creative Director) to fulfill weekly goals & bring the creative vision to life.

  • Working closely with Allison (Music Composer/Audio Engineer) to integrate FMOD into the project for adaptive music and audio.

  • Engineering all aspects/progression of the game from start to finish

  • Coordinate and manage weekly builds throughout the duration of production. Ensuring builds are functional and optimized for ongoing user testing, and active iterative feedback.

  • Software Being Used Include: Unity, FMOD, Google Workplace, Github, Teamwork, Visual Studio

*Note: Due to development currently being in very early prototype stage, gameplay/showcase of work is not yet available*

bottom of page